Add in that during the game's preview process those strengths weren't really clear, add in delays, and an overt desire on Volition's part to create a hip-hop vibe that's less 'cool' that it attempts to be, and my reasoning makes a little more sense. Volition's strong desire to copy nearly everything about GTA smacks hard of 'me-too-ism.' Saints Row's derivative roots are hard to swallow, so it's been difficult to see its strengths. How can I possibly pen such a piece, you ask? Over the past three days I've been playing the crap out of the final version of Saints Row and the more I play it, the more I like it.
With Saints Row shipping next week, I've tallied a short 10-point list of the game's best qualities, which, a few short months ago, I seriously doubted I would ever write.